Review | 1/27/2011 at 12:37 AM

MindJack Co-op Review

MindJack is a new IP from Square-Einx, who is best known for making games that aren't as good as Final Fantasy VII.  This new venture is a third-person-shooter with an interesting "mind hack" mechanic, allowing you to take control of civilians, soldiers, and mechs.  And no, it's not like Geist for the Gamecube. The year is 2031, and a new technology has sparked a power struggle between the haves and the have-nots.  Players are given the roll of Jim "Jimboy" Corbijn, a FIA agent.  He's on a routine mission to intercept a woman at an airport. That's where we come in.

And that's the last part of the story I remember.  There's definitely a plot in MindJack, but there isn't much reason to pay attention to it.  The first thing I noticed when booting up the game is that I was given the option to Host or Hack a game.  Since this was my first go round  I chose to Host a game.  "Warning" the game flashed at me, letting me know it made save data.  When I would return to the game later, the screen flashed "Warning" to let me know it loaded my saved data.  As someone who routinely loses game data (and news articles), I don't like the word "warning" anywhere near the words "data," "save," or "load."  The game was already making me nervous, and I was only a few seconds past the title screen.

I did my due diligence by checking the controls in the options menu.  Nothing I hate more than running into battle with my y-axis incorrectly 'verted.  I noticed that the controls are fixed for the most part, but it's your standard third-person-shooter layout.  

I looked over the 'Set-Up" portion of the menu, where I hoped I could adjust who could hack my game.  I could choose the number of private slots, five being the maximum.  I could also adjust the Hacker Limit to either Yes or No.  At the bottom of the screen appeared the message: "Stop other players from being able to HACK into your game."  Okaaay.  As a first-timer I chose "Yes," because I didn't want strangers hacking into my game. Any question that has to be answered:  "Yes, I don't want something to happen," or "No, I do want something to happen," is trying to trick you.  That's just not right.

Do you not want the gorilla to stop eating you?

I finally start up the game after wasting precious seconds at the main menu, and all is not well in the world of MindJack.  This game does for blue what Gears of War did for brown.  The few civilians you see are mere mannequins.  Cover mechanics feel stiff and unforgiving, and the English translation is spotty in places.  Mech control is horrible.  The gorilla mech control is horrible, plus one.   But the more I played, the more I liked it. This has got cult classic written all over it.

Just when I was steeling myself for yet another poor shooter, I hit a downed opponent with Jim's Mind Slave ability.  This turned my former enemy into an A.I. drone.  A lobotomized, clumsy drone, but he was my drone. Then I did it to another, and another, until the the game declared me the winner.  Odd.  It seemed awfully early to be declared the victor.

It turns out each encounter plays out like a mini arena battle.  At the end of each scenario you are awarded experience points. As you level up you earned Plug-Ins and Rules that can grant you more firepower or change the difficulty of the game.  You run a linear path between each battle, pushing the story forward. 

The view in Wanderer mode is accentuated by the sound of static interference.  It is not soothing.

Jim has the ability to leave his body and "Mind Hack" the bodies of civilians, soldiers, and machines.  This is an interesting mechanic.  You can take over an enemy soldier as long as you have previously hit him with the Mind Slave ability.  There always seems to be civilians right behind the bad guys.  Using them to flank your enemies is a satisfying tactic.  When your host dies you simply move on to the next available body.  If Jim himself is incapacitated he can be revived by the ever-present  partner NPC, be it Weiss (the girl from the airport) or whoever.  The AI takes control of Jim while you're floating around in your "Wanderer" phase.  If Jim is downed in battle and you have no one left to hack, you lose.  You must replay the battle.  These skirmishes can last 20 to 30 minutes, so losing a round is like losing as episode of your life, in short sitcom format.

MindJack is best enjoyed with a friend.  You can team up with two other people and play the entire campaign online.  The host player controls Jimboy, while the other two players take on the roll of Hackers.  Between battles Hackers float around in Wanderer mode.  They appear as floating blue clouds to the host player.  Once Jim begins a scenario the Wanderers can take over anyone, just like Jim.  At the end of the battle the Hackers return to Wanderer mode.  Hackers gain experience and level up, as well.  If you don't want enemy Hackers jumping into your game you can adjust the private slots in you Set-Up screen.  If enemy Hackers do enter your game you can choose to kick them.

As I mentioned earlier, you can choose to Hack a game instead of Hosting it.  You can do a quick Hack or Custom Hack, where you choose a game according to the Host's experience level and campaign progress. Then you can choose your team colors, which determine if you want to help or hinder the host.  Blue is for friendly, red is for foe.  If you choose to be on the red team your goal is to attack the host player and any other blue team members.  You also have the ability to Hack into enemy soldiers, civilians, and mechs. Every time I was on the red team I was kicked after winning a battle.  I would probably do the same thing if I was the host, since you can't progress the story without winning.

Mechs. Meh.

MindJack's biggest flaw as a co-op title comes from the lack of an option to specify what type of Hackers you can let into the game.  I would like to leave my game open to the public for Blue Hackers, but there's not way to block Red Hackers.  You have to constantly kick them.  If you have two friends you can make a private party, problem solved.  I have noticed that there aren't that many games available online.  That might be because I'm a degenerate and game at 2 a.m. Pacific Time.  MindJack is a flawed but fun title that is much better when played with a couple of friends.  Just watch out for Red Hackers and that damn mech gorilla.