Left 4 Dead 2

  • Online Co-Op: 4 Players
  • Couch Co-Op: 2 Players
  • LAN Co-Op: 4 Players
  • + Co-Op Campaign
  • + Co-Op Modes
  • + Combo Co-Op
Left 4 Dead 2 Gets Patched on PC, 360 Update Coming Soon
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Left 4 Dead 2 Gets Patched on PC, 360 Update Coming Soon

Left 4 Dead 2 has received another update via Steam, making it the 4th patch the game has received since launch on the PC.  The update addresses various bug fixes and tweaks, with the biggest change being hit boxes on the special infected being updated.  Hit boxes are the areas on enemies that get count as "a hit" when you shoot them.   We imagine they've tweaked this to be a little more accurate.

As we said, this is the fourth update on the platform, while the Xbox 360 hasn't seen any other than a day one title update.  Valve has said that all the patches are going to be rolled into an update that will be released on the 360 later this month.   

Full List of Fixes:

  • Changed rules for ghost placement in Scavenge Mode
  • Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
  • Spitter spit that damages players on a moving elevator will now fizzle quickly
  • Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
  • Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
  • Fixed a crash in physics
  • Updated the Charger's hit boxes
  • Updated the Jockey's hit boxes
  • Updated the Spitter's hit boxes
  • Fixed player health on being revived after a Charger slam over a high ledge
  • Fixed versus scores not resetting after a vote to change campaigns
  • Fixed being able to use defibrillator on dead players who were far above or below you
  • Fixed pink glow on dead survivors
  • Fixed being able to hold crouch while incapped to get better weapon accuracy
  • Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
  • Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
  • Fixed the helping hand from getting stuck when extended

 

 

Source: Store.steampowered.com


 

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