Co-Op is relegated to specific adventures and a village mode used to trade items, etc.
"TWO WORLDS II" EXPLORES THE NEXT CHAPTER IN THE HISTORY OF ANTALOOR. THE HERO MUST INVESTIGATE HIS MYSTERIOUS ROOTS, DISCOVERING SURPRISING TWISTS AND TURNS IN HIS ADVENTURE. A PERFECT MIX OF STORY, ATMOSPHERE, AND TECHNOLOGY PROMISES A FASCINATING NEW RPG EXPERIENCE.
A flexible combat system with variable attack moves, parrying and special tricks
State-of-the-art technology, thanks to a powerful GRACETM engine and special tools
Lots of mini-games for breaking up gameplay
Intuitive user interface for the DEMONSTM Magic system and the PAPAKTM Alchemy system
Mercenaries and magically-created beings accompany the player
Complex object management with movable and usable items
Special CRAFTTM tool enables the individual configuration of armor and weapons
Many Boss opponents, including special combat strategies and unique rewards
Flexible MoSens system guarantees realistic everyday and combat movements
Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
Captivating background story with numerous cutscenes
Extensive Multiplayer part including building/setup simulation
[TwoWorlds2.com]
This page contains co-op info for Two Worlds 2 on the Xbox 360. All information about Two Worlds 2 was correct at the time of posting. Information is subject to change. If you see any errors please email us.