Back 4 Blood Co-Op Preview - Bad Seeds
We're back with the second campaign of our Back 4 Blood preview. We head into the countryside and take on the Blue Dog Hollow mission Bad Seeds.
Locke was born out of the NES era with a controller in his hands and the cord wrapped around his neck straight out of the womb. Since the age of four he has been collecting games and creating his very own gaming library, boasting over 2000 titles that go all the way back to the Atari 2600.
Locke’s co-op gaming started with Friday night rentals of old school classics like Contra, Double Dragon, and Battletoads where the game would go in, and the weekend would evaporate away. Games like like Toe Jam and Earl 2, Turtles in Time, and Sunset Riders established the foundation for his co-op background and paved the way for future generations of games.
Locke has been reviewing, podcasting, and establishing gaming communities for the past 5 years. He is a self-proclaimed ‘video wizard’ where many of his dreams materialize into crazy web-series and ridiculous antics that can be seen across the Internet superhighway.
We're back with the second campaign of our Back 4 Blood preview. We head into the countryside and take on the Blue Dog Hollow mission Bad Seeds.
Time for some finale action in our Back 4 Blood preview. It has been a minute, but this one is a doozy and has some great set pieces as we head to the final chapter in The Devil's Return campaign.
Welcome back to our co-op preview for Black 4 Blood. In this week's episode we work our way though the third level titled "Pain Train" and clear out the infestation in an abandoned trainyard.
It's time to get the flashlights out because we have our second mission from our Back 4 Blood preview. We set our sights on the "Tunnel of Blood" mission from "The Devil's Return" campaign.
Earlier this week we had the opportunity to check out Back 4 Blood, the latest from Turtle Rock Studios. During their sneak peek event we played through a PVP session and a lengthy co-op campaign. My initial thought was "how do you improve on a pillar of co-op gaming like Left 4 Dead?" After playing for a couple hours, I can say it has a lot of cool things going for it.
Hopefully you've had a chance to read our hands on impressions with It Takes Two over here. As we talked about, Locke and I spent a few hours with the game playing through the opening levels and experiencing the different things the game has to offer. Over the next few days we'll highlight some of those experiences with a handful of video highlights we took from our sessions with the game.
We had a chance to dip our toes into Outward, an open-world survival RPG from the Canadian developer Nine Dots Studio. It is an impressive feat from a small team who has created a charming and atmospheric game that feels wildly unique.
We spent some time with Generation Zero on our Monday stream this week. This first-person, open-world shooter from Avalanche Studios takes place in 1980's Sweden where the local population has disappeared and ravenous machines scour the countryside.
In the early 90’s ToeJam & Earl became a cult classic and thrust the two characters into a weird position of second rate mascots behind Sonic. My experience with the series began with the sequel, Panic on Funkotron, for the Sega Genesis, and then shortly after I grabbed a copy of the original ToeJam & Earl, only to find they were quit...
When it comes to immersing oneself in a game, a good peripheral can make or break an experience. I have been racing with the Thrustmaster TX Racing Wheel [Leather Edition] for about a month, and I wanted to share my thoughts on how it measures up. My history with racing wheels began almost 2 decades ago, and it has been interesting to watch ...
Every couple years a game comes along which sets the bar for a genre. For precision platformers N did it in 2008, Super Meat Boy followed in 2010, and now, there is a new title to carry that torch. Flat Heroes combines a minimal design aesthetic with crisp gameplay, delivering a tight platforming experience that shouldn’t be missed. ...
The Monster Hunter series has always eluded me. The density of its systems, the endless grinding, and the esoteric style have all contributed to me bouncing off every title Capcom has released to this point. Then comes Monster Hunter: World. I have been enamoured with the game and simply cannot stop playing. I don’t know exactly what it is th...