Only a few days ago, Adhesive Games released a massive update for their epic online mech-shooter, Hawken. Among the enormous amount of new content and tweeks added to the game, we now have a new co-op mode to explore with our friends! The Hawken "April Update" now introduces Co-op Team Deathmatch!
Some of the main aspects of the game now alters, such as the economy, balancing, character progression. However, we're here to talk mainly about the new co-op mode, Co-op Team Deathmatch. The mode itself plays just like a regular Team Deathmatch game, however, up to 6 players can work together to battle 6 other CPU players instead of humans. The overall difficulty of these bots depends entirely on the human team's fitness score, so there should almost always be an adequate challenge for all players. This mode provides some great opportunities to practice your team's strategies before going into the hardcore versus modes. The only notable downside to it is that the XP gain and Hawken Credit rewards given out are slightly reduced here. Playable maps for Co-op Team Deathmatch include: Facility, Wreckage, Bunker, and Prosk.
Read below for the full (very long) patch notes list for the Hawken April Update:
Hawken April Update Patch Notes:
Special Notices
Trying to buy emblems in the "Market > Feature" tabs gives a "No Compatible Mechs" error. This is a known issue and we will fix it in an upcoming patch. Economy and Pilot/Mech Progression Changes Price adjustments have been made to items, camos and certain mechs. Mech progression has also seen about an 8% XP reduction. We made some significant changes in regards to the time spent leveling up your pilot. The total XP required to reach pilot level 30 has been cut in half. This change will cause many players to be granted pilot level 30 automatically, assuming they have met the new XP requirements.Features
Camouflages All camouflages are now global. This means that if you purchase a camouflage, it will be unlocked for use on every mech you own. This also applies to camos you've already purchased. Camouflages can now be applied to individual mech parts. This gives the player the ability to make each mech look interesting and unique. The prices of all camos have been adjusted. Most camos have had their cost reduced, but a few have had a minor increase. Developer's Note: We understand that these changes may not be ideal for certain players who have purchased the same camo on multiple mechs. Our intention is not to cheapen your purchase, but to enable our current customization options to be more flexible, fun and attractive to players. If you feel you have been negatively affected by this change, please reach out to ZamboniChaos via private message or email and we'll work with you to sort out your issue.Weekly Mech Bundles Bundles for each weekly test drive mech are now available. Like a mech that's on test drive? Now you can purchase it fully equipped with items, internals and the alternate primary weapon unlocked. Mech Bundles can be purchased two different ways: On the Main Menu, on the Market > Deals page On the post-match results screen, under "Test Drive" mechs
Co-Op Team Deathmatch Co-Op Team Deathmatch has been added as a new game mode. Team up with 5 other players and battle bots with difficulty that scales to your group’s fitness score. XP and HC earnings are slightly reduced. Co-Op TDM is a great mode for practicing new mechs, refining your skills and partying up with your friends to just relax and have fun. Currently supported maps for Co-Op TDM include: Wreckage Facility Bunker Prosk
Mechs
Overall, Heavy Mechs are under performing. The ratios of speed and armor were not enough to overcome other disadvantages. In general, all Heavy mechs got a run speed increase and slight armor buff.
Weapons
EOC Predator Decreased amount of active mines available from 10 to 8 Increased mine damage from 50 to 60 Developer's Note: These adjustments allows the Predator to set up traps faster and gives a slight increase in damage output. Sub Machine Cannon Decreased damage from 12.45 to 12 Developer's Note: We reduced the damage of the SMC slightly in order to bring it more in line with other weapons. Corsair-KLA Decreased refire rate from 3.75 to 2.75 Decreased MIRV projectile damage from 21 to 18 Decreased KLA projectile damage from 132 to 125 Developer's Note: The damage output is still there, but this reduces the burst potential of the Raider in exchange for a faster refire rate.Items
HE Charge Decreased MC price of MK-II from 288 to 252 Decreased MC price of MK-III from 432 to 360 Hologram Decreased MC price of MK-II from 288 to 252 Decreased MC price of MK-III from 432 to 360 Repair Charge Decreased MC price of MK-I from 432 to 360 Decreased MC price of MK-II from 576 to 468 Decreased MC price of MK-III from 720 to 576 Detonator Decreased MC price of MK-I from 288 to 252 Decreased MC price of MK-II from 432 to 360 Decreased MC price of MK-III from 576 to 468 EMP Decreased MC price of MK-I from 432 to 360 Decreased MC price of MK-II from 576 to 468 Decreased MC price of MK-III from 720 to 576 MG Turret Decreased MC price of MK-I from 432 to 360 Decreased MC price of MK-II from 576 to 468 Decreased MC price of MK-III from 720 to 576 Rocket Turret Decreased MC price of MK-II from 288 to 252 Decreased MC price of MK-III from 432 to 360 Shield Decreased MC price of MK-II from 288 to 252 Decreased MC price of MK-III from 432 to 360 Portable Scanner Decreased MC price of MK-I from 288 to 252 Decreased MC price of MK-II from 432 to 360 Decreased MC price of MK-III from 576 to 468 Radar Scrambler Decreased MC price of MK-I from 288 to 252 Decreased MC price of MK-II from 432 to 360 Decreased MC price of MK-III from 576 to 468 Blockade Decreased MC price of MK-I from 288 to 252 Decreased MC price of MK-II from 432 to 360 Decreased MC price of MK-III from 576 to 468 ISM Disruptor Decreased MC price of MK-I from 432 to 360 Decreased MC price of MK-II from 576 to 468 Decreased MC price of MK-III from 720 to 576 Heat Charge Decreased MC price of MK-I from 432 to 360 Decreased MC price of MK-II from 576 to 468 Decreased MC price of MK-III from 720 to 576Abilities
Turret Mode (All) You can now exit turret mode in the air. This should fix players getting stuck in turret mode in certain circumstances. Mobile Turret(Vanguard) Decreased extra damage received from behind from 50% to 20% Fortified Turret (Brawler) Decreased extra damage received from behind from 50% to 20% Targeting Turret (Rocketeer) Decreased extra damage received from behind from 50% to 20% Artillery Turret (Grenadier) Decreased extra damage received from behind from 30% to 20% Developer's Note: Turret modes suffer a bit too much with the loss of mobility while in use. The increased damage from behind was also bit too excessive, but we also wanted to keep the element of strategy to flank and attack them from behind. Stalker (Predator) Increased run speed by 2 meters/sec when ability is active Developer's Note: Added a slight run speed increase while Stalker is active to give the Predator more mobility while stalking his prey.Game Modes
Co-Op Co-Op Bot Destruction matches will no longer affect a pilot's global statistics.Customizations
NEW Cockpit Decorations NEW Pilot Emblems NEW Custom Reticles NEW CamouflagesGeneral Improvements
Added in-game bonus XP notifications for kills and assists. This can be turned off in the options menu. When firing your own trace weapons, the tracer FX will play instantly on clients instead of waiting to be triggered by server. Server status ticker added to menus and login window. Added match length to post-match statistics. Added a numerical scale for weapon statistics to the weapon statistic display. On the garage/cosmetic screens, healing drones and taunts can be viewed by pressing their respective hotkeys.Bugs Fixed
We implemented a potential fix for players getting stuck in the hangar post-death. Please let us know if you still experience this issue Players will no longer join a server as the 7th player on a team with everyone flagged as enemies Dying with the Composite Armor internal and respawning with a different mech no longer applies Composite Armor’s bonus Fixed a bug where the Charge Beacon consumable wouldn't activate after dying in the middle of reviving another player During combat training in VR Training, the player will respawn on death instead of being locked in the staging garage Improved spawn collision detection for Co-Op Bot Destruction bosses Spamming the ESC key while loading the post-match carousel will no longer cause the post-match UI to disappear Fixed a bug with MMR not changing properly if player joined game in progress Fixed a mech selection failure with Test Drive mechs in Co-Op Bot Destruction Fixed collision issues on a number of maps that were causing Heavy mechs to become stuck while in turret mode On Origin, fixed a spot where the floor would pop in and out of view on Low settings Fixed a spot on Last Eco where players could get out of the map Fixed a small hole on Last Eco where projectiles could be shot through Fixed spots on Origin, Uptown and Wreckage that were allowing players to get out of the maps Holograms will no longer produce a broken mech part instead of a mech image Siege music no longer overlaps end game music When switching Light mech arms in the garage, parts will do a blue grid wipe like other mech parts Fixed a bug where alt-tabbing on full screen resulted in frame rate drop Fixed a bug where pilots still connecting to a server triggered team switching Fixed a bug where talking players wouldn’t be kicked for idling Matches will now start as intended if there are pilots still connecting Fixed a mech launch failure that occurred in Offline Team Deathmatch Offline Team Deathmatch no longer shows a 4th mech on the player team with broken parts The Bruiser's special ability no longer causes armor regeneration when being shot by enemy AI If several pilots connecting fail to join and their spots are cleared, auto balancer now becomes active immediately