News | 12/2/2014 at 9:07 PM

Destiny PlayStation Exclusive DLC Items Revealed, Lates Patch Notes Detailed

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Bungie's continual patches and game fixes to Destiny should make the game much more bearable for those of you sticking around. Yesterday, many of the exotic weapons that the community has a problem with got some nice boosts. Additionally, we got some extra information regarding the upcoming expansion arriving next week.

With all the great games coming out recently, it's easy to forget that Destiny's first expansion, The Dark Below, arrives this coming Tuesday, December 9th. Depending on the version you own, you might be able to obtain some exclusive content in the expansion too. For starters, PlayStation 3 and 4 versions will be receiving a specially exclusive Strike on Mars known as "The Undying Mind", where players return to the Black Garden to fight an ancient Vex war machine. Similar looking to a Vex Hyrdra (just with some mold), the new Strike's final boss won't go easy on trespassing Guardians; aka bring friends! Furthermore, an exclusive Exotic weapon called "The 4th Horseman" features full-auto capabilities with Arc damage. With four barrels unloading a five shot clip at a high rate of fire, enemies won't be around long to deal enough damage to you and your team.

Don't forget that the PS4 and PS3 also has other exclusive content coming that's already been confirmed for some time, such as The Dust Palace Strike, a new PvP map Exodus Blue, the Monte Carlo assault rifle, and the Hawkmoon hand cannon.

Both The Undying Mind Strike and The 4th Horseman exclusive content will only be exclusive for a time, however, until Autumn 2015 at the moment. For now, Xbox 360 and One owners will have to wait to gain access to them.

On another note, we received an all new patch yesterday from Bungie, many of the fixes of which boost the effectiveness of all the underused and underpowered exotic weapons in the game. Take a look at the patch notes below for more information:

Weapons

Exotics

Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!

General

In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade The final upgrade node of all Exotic Gear will require an Exotic Shard Exotic Shards can be obtained by one of the following means: Dismantling unwanted Exotics Purchased from Xur for 7 Strange Coins Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate

Thorn

Projectiles now briefly highlight targets on impact Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets Reload Speed increased Magazine Size increased Ammo inventory size increased Stability and Weapon Handling increased

Bad Juju

Magazine Size increased to 8 bursts (was 5) Ammo inventory size increased String of Curses now also decreases the cooldown of your Super on kill Adjusted effects to not block first person reticle

Hard Light

Stability increased Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)

Suros Regime

Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles

Monte Carlo

Stability increased Range slightly decreased Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill

MIDA Multi-Tool

MIDA rounds now have increased knockback against targets in both PvE and PvP

Hawkmoon

Send It upgrade (which was redundant) replaced by Speed Reload

Red Death

Rate of Fire increased slightly, but Burst Damage reduced to compensate

Plan C

Weapon Handling speed increased Player Speed increased while Plan C is in hand

Pocket Infinity

Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)

Vex Mythoclast

Attack Power increased to 323 (from 300) Base Damage increased, fixing bug we introduced in previous patch Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)

Invective

Reload Speed increased significantly, auto fires slightly slower

Ice Breaker

Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)  New effects for enemies killed by Ice Breaker upgrade

Patience and Time

Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)

Super Good Advice

Stability increased

Truth

Magazine Size increased to 3 (was 1)

 

Activities

Raid

Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates Fixed an exploit where the Templar could be forced off its platform

Daily Heroic Story

Destination Materials now drop from completing the Daily Heroic

Bounties

Removed the ‘Relic Hunter’ Bounty  Destination Materials now drop from completing the Daily Patrol Bounty 

                         

Vendors

Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors

 

Technical

Networking fixes, which should reduce the instance of the Bee family of KTOs Fixed an issue in which using Xbox One party chat induced a slower frame rate