When the title first launched on Windows 10, Gears of War: Ultimate Edition had a few problems. The biggest one that outraged the PC Master Race club was having the frame rate capped at just 30 FPS. I mean, what's the point of having a sick rig if games don't look any better than they do on a console?
The latest update for the title has now removed that cap. It also adds the usual kind of graphics/video options one would expect to find on a PC game, like toggling v-sync and anisotropic filtering. Here's the list of notes from developer The Coalition:
Added v-sync toggle to video options: Toggle "off" to not be limited by your monitor's refresh rate. Note: This requires an OS update that can be found here. Added frame rate limit selector to video options: Use to reduce your frame rate if you are getting too much tearing, or choose unlimited to let the game render as fast as possible. Note: This option is best used with v-sync off. With v-sync on, it will force the game onto a refresh interval (render every refresh, every second refresh, etc.). Added anisotropic filtering setting to video options Added FPS counter toggle to video options Fixed a bug where post processing could become disabled Fixed a bug where PSO's could be created on the fly instead of read from the cache, causing hitches