Anyone creating a product for mass consumption will tell you how important it is to "test the waters" before presenting their creation to the world. Sometimes, it's showing a friend a poem before submitting it to a literature magazine. Other times, it's giving a room full of Durham residents twelve different versions of the new "Glorpberry Prime" flavor. Occasionally, it's letting thousands of CRPG fans ransack your fantasy playground, as is the case for Divinity: Original Sin 2.
Divinity: Original Sin was a hit when it was released back in 2014, due in large part to the extent of freedom granted to its players, who subsequently found tremendous ways to "break" the game. As our friends over at Rock Paper Shotgun have pointed out, the sequel looks to further improve on that formula. In order to verify that they're headed in the right direction, however, the folks over at Larian Studios have decided that, on September 15th, they'll let anyone willing to plop down the required dough have a chance to provide a bit of feedback before the game's planned December release.
While the original... Original Sin only allowed for two players to cooperatively make their way through the game's campaign, the sequel gives four players a chance at high-fantasy glory. Each member of the party, however, will have their own personal goals and desires, so Larian is quick to point out that you can't exactly trust your allies as much as you might be used to.
I'm pretty excited about the chance to dive back into the Original Sin world, as the first was one of my favorite CRPGs in recent memory. If you're feeling about the same, you may be interested in this developer diary highlighting the sequel's character creation process.