Codemasters has made good on their promise, and officially announced the first content pack for Operation Flashpoint 2: Dragon Rising. The pack is called the Skirmish pack and features two new cooperative missions for four players as well as four new maps for competitive play. There's also a new sandbox mode called Island Tour which can be played cooperatively.
The new co-op maps are called All Round Defence, which looks to be a survival mode type map with support and attack helicopters as players defend a fortified complex against waves of PLA; and Uphill Struggle has players trying to capture a bunker under heavy fire from hillside reinforcements.
The DLC is free on the PC and will cost $5 or 400 on the 360/PS3. It should be available tomorrow. Along with the DLC comes patches for both the PC and console versions. Here's the list of fixes.
1. The game now displays the version number on the front end
2. Video can now be captured with the software FRAPS.
3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus.
4. Gameplay online
o Lag issues reduced for 32 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem
5. All sniper rifles will now have a sway effect
6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.
7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge
9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns
11. Games via a private server and password are now correctly protected. The players will now require the password to join the game.
12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel.
13. The player can now change weapon with number keys while in a vehicle
14. The player can now scroll the list of names in the lobby using the middle wheel
15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
16. The chat box will not overlap on 800x600 resolution
17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end
18. When exiting the credits, the heading will not transition twice.
19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.
20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only.
Console Fixes
Xbox
1. The game will now return the correct list of servers after searching a game
2. A corrupted save data bug has been fixed.
3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.
4. Gameplay online
o The player is now not blocked after healing another soldier as a medic
o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal.
o The player can now change weapons after firing a machine gun multiple times
o The PF98 QueenBee weapon does now always have an effect on vehicles for the client
o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player.
o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode.
5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances.
7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
9. When exiting the credits, the heading will not transition twice.
PS3
1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.
2.Gameplay online
o Lag issues reduced for 8 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem
3. All sniper rifles will now have a sway effect.
4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.
5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge
7. If the player signs out whilst creating an online then the LAN game will not fail to create
8. Friend status changed message will not cause an issue to join a new game
9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances
10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams
11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons
12. The LOD in the FTE Ambush is now corrected when loading the mission for first time
13. If the player signs out whilst creating an online then the LAN game will not fail to create
14. When exiting the credits, the heading will not transition twice.
Finally we have the trailer as well as some screenshots. All of this makes me realize I've sorely neglected this game in the fall rush. It's time to get back to some good ol fashioned co-op tactical gameplay.