News | 1/12/2010 at 9:05 AM

Halo Reach Details Begin to Surface: Classes, Stealth, Weapons, and Health

Issues of GameInformer are hitting subscribers hands, and with that the first details of Halo Reach have been unveiled.  

The article focuses on all the upgrades the engine is receiving, making the game the best looking and most fluid Halo game to date.  For the first time all characters will be motion captured, providing smooth animation throughout the game.  The engine, though it's unclear whether it's a new engine or an upgrade to the existing Halo 3, is a lot more robust supporting dynamic weather and 20 to 40 dynamic light sources.  As a comparison, Halo 3 had 3 to 4 dynamic light sources.

Despite upgrades in one area, the game is actually going back to Halo 1 roots, it is a prequel after all, and bringing back the shield and health system.  We'll also see many Halo 1 weapons return, yes the magnum, as well new ones like the Designated Marksman Rifle and a Carbine Needler.  There's also new moves like stealth kills, and armor abilities like Cloak and Sprint.

The game features six characters, each with their own "class" and specialty.  They are all part of "Noble Team" - consisting mostly of class III Spartans.

Carter-259 – The leader of Noble Team.

Kat-320 – The only female spartan and Second-in-command of Noble Team

Jorge-052 – Heavy weapons specialist, and a Spartan II.

Emile-239 – Stealth.

Jun-266 – Sniper.

The main character is Noble-6, the one you'll be playing in single player.

But what about co-op?  There's nothing specifically mentioned, other than it would have features in line with previous Halo titles.  With what's laid out above us, we have to assume our previous assumptions were correct.  6 player co-op is in the works, Bungie just may not be ready to unveil, and/or, commit to it.

Update:  According to CVG they are claiming 4 player co-op again.  Here's the snippets.

 

 

Six times as many Spartans on the field Set days before the events of Halo 1 Bungie talks of huge scale combat Big battles are the major new push A sense of Reach under seige Cinematic tone of up close war journalism in camera movements Reach is a more serious approach to the Halo franchise The Health bar drains after your shield goes like in Halo 1 Designated Marsman Rifle new weapon (somewhere between sniper rifle and battlerifle) Plasma pistol, sword and needler also mentioned Only frag and plasma grenades return Game tells story of six-man Team Noble Focus on making the Covenant dangerous and fighting again Mag talks of a generational leap forward on tech over previous Halo games Armour abilities replace equipment AT LEAST Four-player campaign, two player co-op split-screen, save films, 16 player deatchmatches

 

 

For now take this all as somewhat rumor and hear-say.  Until we get the magazines in our hands officially or GI updates their site at least.