Left 4 Dead 2's been updated on the PC with a host of fixes and tweaks not only to gameplay - but to the maps and SDK as well. There's an Xbox 360 title update in the works to incorporate these fixes as well as a few previous fixes.
Gameplay
Now ghost PZ’s can never be staggered Enabled PZ bots PZ bots use their more aggressive survival mode behavior in versus and scavenge Enabled finale manual spawn by default Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% ) Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive Fixed issue with witch sometimes taking on uncommon common properties Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server VAC banned users can now play L4D2 single-player, commentary mode and creditsMap Fixes
Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck Dark Carnival Fair Ground: added navigation area that was missing Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can’t pass through Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof The Parish Waterfront: Fixed various navigation areas Mall: Tuned spawning for difficultySDK Content
Added missing nature/blend tooltextures added Added missing cs models/textures Added missing acunit01 model/texture Added missing ammo_can_02 model/texture Added missing patio_chair model/texture