I'm going to enjoy seeing the Twitter responses when this post gets auto-tweeted to the Co-Optimus followers. Most confusing headline ever? May be.
Perfect Dark - the hi-def rehash available on the Xbox Live Arcade, anyway - received a title update, as detailed by developer Rare. Among the changes are additional control options, weapons and gadgets tweaks, and even fixed the rough lag during online co-op play. The patch is available now; keep reading to check out the rest of the list.
Legacy controls Southpaw (left-handed) controls Swap Triggers control option Lock Sight control option Precision Aim sensitivity tuning Hardcore (No Radar, No Auto-Aim, No Highlights, Combat only) matchmaking playlist Gamma (brightness) option Secondary Fire Reset option in Combat Simulator Quick Menu select using either Left or Right stick Player Handicap reinstated in local multiplayer Client player progress recorded in Live Co-Op game Progress recorded for all primary players (main player on each console) in Live Challenges Counter-Op progress recorded for both players if Jo player successfully completes the level Achievement fixes including 'Tools of the Trade' (anyone who's earned but not received it will now do so), ‘Who Needs Enemies’ (awarded to Counter-Op player after a full mission's progress), ‘How's That For Starters?’ (awarded to Counter-Op player if Jo player completes first level) Increased duration of explosions to better match the N64 experience Laptop Gun sentry mode performance adjusted to match the N64 experience