News | 12/14/2010 at 2:41 PM

Another Major Call of Duty: Black Ops Patch is Live

He falls for it every single time.

If you were playing Call of Duty: Black Ops around 3:05 am PST this morning, you probably had your match rudely interrupted and were asked to download an update for the game.  I was taking yet another nightly beating on LIVE, so it didn't screw up my dismal win/loss ration any worse than I could on my own.  This new update tweaks gameplay elements on both the PlayStation 3 and Xbox 360 versions.  This is the fourth title update for the console version of the game.  A PC patch is scheduled for this week.  For all the little details, read on.

PlayStation 3 Details

 

Issues Addressed:
 

Resolved several issues with parties getting disbanded unexpectedly.

Additional measures to prevent the "Transmission error" and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
 

Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
 

Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
 

Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
 

Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
 

Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
 

Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
 

Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
 

Contracts will now reset when the player Prestiges.
 

Prevention of Valkyrie rocket exploding upon release under rare conditions.
 

Prevention of Gunship failing to give player full control under rare conditions.
 

Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
 

Additional security measures to enhance detection and banning capabilities.
 


 

Gameplay Tuning:
 

 

Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
 

Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
 

Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
 

Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
 

Subtle increase in sniper rifle accuracy when scoping in.
 

Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
 

Additional minor reductions in knife lunge.

 

 

Xbox 360 Details

Issues Addressed:
 

Resolved several issues with parties getting disbanded unexpectedly.

Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

Addressed issue that prevented the "Load MP by Default" option from saving when other specific option combinations were set.

Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

Contracts will now reset when the player Prestiges.

Prevention of Valkyrie rocket exploding upon release under rare conditions.

Prevention of Gunship failing to give player full control under rare conditions.

Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

Additional security measures to enhance detection and banning capabilities.

 

Gameplay Tuning:
 

Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

Subtle increase in sniper rifle accuracy when scoping in.

Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

Additional minor reductions in knife lunge.


Looks like Treyarch will continue to listen to feedback, further polishing multiplayer.  Hey Treyarch, I've got an idea.   Can we get some type of matchmaking that doesn't continually put me up against nothing but level 50+ players?  Or am I the only guy left in North America that is still only a level 20?  Well? Am I?