Indie PC twin stick shooter, Nation Red, has just received an update via Steam. The update adds an additional two players in co-op, bringing the total available to 4, as well as a host of other tweaks and balances. Along with it comes improved multiplayer support for Steam lobbies, friends list, and server browsing - making it that much easier to find co-op games. Of course...people need to actually be playing the game, something we had a hard time finding during our tests of the update.
If you haven't played Nation Red, the game is a traditional twin stick shooter where players fend off hordes of zombies. Players choose a character and unlock abilities and weapons during each mission by earning XP. The new patch actually adds a global ranking system for players to unlock additional achievements and perks for their character.
All these updates are welcome additions to a game that when it launched, originally didn't support co-op gameplay. Remember, if you're having difficulty finding players online to play with, you can always use our built in match making system to find other co-op gamers that own it. Just add the game to your list, and click the "Meet Others" link in the widget in your profile.
Here's the full patch notes:
Added 4-player multiplayer, with full featured Steam lobbies, gamebrowsing, friends invites and chat. Support for 4 player classes: Apart from class attributes, classes have their preferred weapons and perk specials. Added the MGL 6-shot 40mm grenade launcher weapon. Tweaked the m107 sniper rifle. Shared XP is now selectable in 2-4 player games. Selecting this will pool all your Xp and you will level up together. The game leader can pause the game to allow everyone to select a perk. This allows for more strategic games since players won't need to quickly choose a perk while cloaked. Regular cloaked games are also available. In non-shared XP games, cloak will disappear as soon as a perk is chosen. Now uses the new driverless PhysX version. All necessary .dlls are included in the game distribution. Added 'static gui' option. Set this to On to have a low movement video background instead of the default video. Menu options improved. You no longer need to click on or near the actual text. You can navigate menus much faster. Increased perk choices from 5 to 7 numbered slots which can be selected by keys 1-7 so the mouse aim doesn't need to leave the game area. Added player level system which allows players to rank through eight levels: 1 private: 5 achievements / 5000 zombies killed 2 private first class: 10 achievements / 10000 zombies killed 3 specialist: 15 achievements / 50000 zombies killed / get to perk level 10 4 sergeant: 20 achievements / 100000 zombies killed / beat all missions once 5 staff sergeant: 25 achievements / 250000 zombies killed / get to perk level 15 6 sergeant first class: 30 achievements / 500000 zombies killed / get to perk level 20 7 first sergeant: 40 achievements / 750000 zombies killed / get to perk level 25 8 sergeant major: 50 achievements / 1 mil zombies killed / get to perk level 30 Increased the size and tweaked the design of the Barricade map in coop. Added adjustable permanent Bullet Time option in Practice Mode Changed scoring so new high scores can be set. (Free Play and (Local) Coop Leaderboards will require a reset) Added new sound effects. Added new achievements: Flasher: Kill 100 zombies stunned by a flash bang in one game. Pyro: Set 250 zombies on fire with incendiary rounds in one game. One Shot: Kill 250 zombies in one game using the Rage powerup Merc: Complete all missions on Silver star level Top Dog: Complete all missions on Gold star level Various tweaks in boss behavior. The AK 47 boss zombie now rotates slower meaning it will be easier to anticipate his movement and avoid getting hit by his weapon fire. Using your last grenade won't make your player character kick as well. Fixed a bug where destroying barricades could cause a crash on some machines. Several more updates and fixes.