Ok, full disclosure, this addition to the game is just a fun little treat from the developers. There's no actual VR support for Divinity: Original Sin. Larian Studios is having some fun with the craze by adding a special item to the game - cheekily called the "Rift Oglers" - that you can equip on one of your heroes to turn everything into wire frames. It's like they switched on Battlezone mode.
]]>With drop-in/drop-out two player co-op, you can create new experiences by creating strategies with a friend (just don't get mad if they accidentally electrocute you because they didn't notice you were standing in a puddle). AP points determine your move distances and the abilities you can afford per turn, giving this title a tabletop gaming feel. You have to coordinate with your companion in order to pull off devastating attacks that utilize the environment surrounding you.
It’s been quite a surprise to return to Divinity: Original Sin a year later and see how much has been tweaked and improved for this version. The full list of changes is so long that I’m surprised Larian posted it at all, but there are four key points that stuck out to me as I’ve begun my venture into Divinity’s depths once more. Specifically, the improved dialogue/story, the reworked areas, the inclusion of context appropriate tutorial tips, and the controller support. The better looking graphics are a nice improvement and there’s a definite difference when comparing the enhanced to the original, but I’d play an 8-bit RPG if the game was compelling enough.
]]> https://www.co-optimus.com/article/13721/divinity-original-sin-enhanced-edition-impressions.html