While the inclusion of a completely different genre’s style of gameplay into an established game may seem like a wild deviation, developer Grinding Gears Games has played around with different ideas and mechanics in past updates, so this isn’t too much of a stretch for them. The Blight update does more than merely add a new way to play, as the new gameplay will include items that are unique to the Blight mode, multiple new archetypes of characters, new items, a new way of enchanting items and more. All of these new additions are noted in the developer’s site here, but their information at this time is sparse so players who are wanting to feel the full effects of Blight may have to get by on the trailer and its developer commentary while waiting.
]]>Titled "War for the Atlas," the DLC will add new endgame content that tasks players with combating a new threat. If you're unfamiliar with Path of Exile, the "Atlas of Worlds" is a map system that allows players to face new (randomized) challenges once they've completed the main game. That entire system was added in the "Atlas of Worlds" DLC last year, and this year, with "War for the Atlas," players will find new challenges. Two forces, the Shaper and the Elder, are vying for control over the Atlas of Worlds and players will, essentially, be caught in the middle. What this means, as far as in-game content goes, is players will be able to battle for either force and allow that side to control more of the map. If the Elder controls more, he will create new bosses and, eventually, appear on the map as a new boss encounter. It's a pretty interesting idea/concept.
Grinding Gear Games (GGG) is not messing around with Path of Exile's console debut, either: the Xbox One launch will contain all of the game's expansions, including the most recent one (Fall of Oriath). That means a whopping 10 Acts of content, compared to the original 4 Acts in the base game. The game's PC version has been very highly regarded by many ARPG fans and has continuously provided content to its players over the years since its launch. In a blog post by GGG's co-founder, Chris Wilson, he reaffirms that content will continue to be created in the coming months and years.
Path of Exile launched in 2013 on the PC and it's been a staple goto ARPG for co-op gamers. In the three years since it launched, a consistent amount of content has been released for free while the game supports itself with microtransactions that don't feel cheap or compulsory.
]]> https://www.co-optimus.com/article/14766/path-of-exile-finds-its-way-to-xbox-one-in-2017.htmlA new expansion is due out very soon for Path of Exile which will enable you and five friends to explore the story's brand new fourth act. Titled "The Awakening", it will lead you into the darkest depths of the Highgate Mine, and perhaps even further. Your foe, who threatens to extinguish life itself throughout Wraeclast, is appropriately dubbed Nightmare. You, your party, and your insanely complex skill tree are all that can prevent it from accomplishing its goal.
The Awakening continues Path of Exile's storyline by beefing up the world of Wraeclast with new end game maps that extend beyond Highgate. Since you're venturing into unexplored territory, tons of new monsters will assault your every step. The jerks. With more monsters comes more loot, and more loot means more skills. The Awakening adds new gear along with socketable passive trees that let you collect and craft jewels to dramatically change how skills operate. 70 new items and elemental golems to fight by your side round out some of the more noteworthy additions to the fourth act.
Right now you can get blocks of points discounted 15% off their normal going rate.
]]> https://www.co-optimus.com/article/11375/get-points-for-path-of-exile-on-the-cheap.htmlBack in the summer months, we took a look at a few different co-op friendly free-to-play games out there, like Warframe and Firefall. Among those titles was Path of Exile, which wasn't quite ready for the prime time. After finally seeing a full release at the end of October, we decided it would be a good time to take it for a spin and see what Mike kept raving about.
]]> https://www.co-optimus.com/article/11156/path-of-exile-co-op-in-action.htmlRoughly similar to Diablo, Torchlight II and other click-centric action RPGs, Path of Exile separates itself from the pack with a unique skill system that's based on gems, not characters. In addition, skills are built around three core attributes that function as a base for six character classes. This gives you the freedom to, say, make a witch that's good with two-handed weapons, though just because you can doesn't mean you should.
]]> https://www.co-optimus.com/article/10979/path-of-exile-leaves-beta.htmlPath of Exile, a PC Action RPG, entered open beta today. The servers were wiped clean of all closed beta characters just a few hours ago, and there should be no more character wipes, even when the game officially launches. While similarities to Diablo II and other ARPGs can be clearly pointed out, Path of Exile stands apart from the crowd in several ways, including its unique skill system where skills are attached to gems (not the characters) and can be modified with other gems.
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