The fourth numbered game in the Serious Sam series first launched on PC and Stadia (oh boy!) last fall. My co-op partners and I had a blast with the Steam version back then, even livestreaming it on Twitch with Co-Optimus founder Nick Puleo. Now that the Stadia timed exclusivity contract has lapsed (and current-gen consoles have grown larger userbases), the Xbox Series S|X and PlayStation 5 versions are here.
]]> https://www.co-optimus.com/article/16900/serious-sam-4-now-on-game-pass-xbox-series-s-x-and-playstation-5.htmlIf you're looking for a reason to slay wave after wave of goofy-looking monstrosities, Serious Sam 4 will probably have you a little hot under the collar. Alongside the expected additions of new weapons, enemies, and stages, the FPS is also introducing its Legion system, which means you can expect levels to be populated with thousands of foes at a time.
The big feature this time appears to be called The Legion system, part of Croteam's custom engine the game is built on. Legion allows the battlefield to contain "thousands of enemies" at a time. The series focus has always been about overwhelming you in combat with enemies, and this time it looks to push that to 11.