Co-Optimus Feed for Co-Op videogame news for .SpellForce 3 A custom RSS feed on co-op gaming for: Co-Op videogame news for .SpellForce 3 http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com SpellForce 3 Stream RecapJason Love

The title supports three player online or three player LAN co-op throughout the campaign, and in the Multiplayer mode where you can team up against A.I. opponents (i.e., "comp stomping"). What's interesting about the co-op here is that you can actually specify what your buddies can and can't do. For instance, maybe one of your friends wants to just focus on the resource management/base-building aspects of the game. Perhaps your other friend just wants to control the heroes and army units. SpellForce 3 lets you do just that. In some ways, this division of duties helps with some of the confusion that could arise otherwise as there aren't a lot of indications when another player has selected a particular unit or building.

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Spellforce 3 Reminds You It's Still Around With A New TrailerEnoch Starnes

Provided no further delays crop up, it'll hit digital shelves on December 7th of this year.  With that in mind, THQ Nordic has put out a brand new cinematic trailer to ensure the game will be fresh in our minds as we enter the busy end-of-year release window.  Go ahead, take a peek:

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]]> https://www.co-optimus.com/article/15181/spellforce-3-reminds-you-it-s-still-around-with-a-new-trailer.html https://www.co-optimus.com/article/15181/spellforce-3-reminds-you-it-s-still-around-with-a-new-trailer.html SpellForce 3 Coming to PC This YearJason Love

The main conceit of this game (and its predecessors) is combining the macromanagement of an RTS game with the loot and leveling mechanics of an RTS. You will control a hero while at the same time managing resources, directing upgrades, and building support units from your base. There are certainly similarities to draw between it and Blizzard's Warcraft 3. The third entry, though, is trying to change things up a bit by introducing the idea of "sectors." Essentially, each sector is its own independent fiefdom, in a sense, where all upgrades and resources that are researched or gathered will only apply to that sector. This is different from the kind of global approach you normally see in RTS games.

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