Unlike the Wood Elves or Beastmen that were added to the first game, Total War: WARHAMMER, the Tomb Kings won't have their own story campaign to play. Instead, it appears that they're getting more Legendary Lords (4 instead of 2) than the other races, and within the "Eye of Vortex" campaign of Total War: WARHAMMER 2 campaign, the shambling hordes have a different goal than everyone else. The Tomb Kings care not about that giant swirling vortex and instead are focused on finding and recovering the Nine Books of Nagash. Each book grants the Tomb Kings a campaign bonus, though what those may be haven't been revealed, and all of this culminates in a battle at the Black Pyramid of Nagash. Like the rest of the races in Total War: WARHAMMER 2, that's not the only unique mechanic that the Tomb Kings will bring to the game, and full details can be found over in the Creative Assembly blog post.
]]> https://www.co-optimus.com/article/15402/tomb-kings-coming-to-total-warhammer-2-next-month-via-dlc.htmlThere's a catch to all of this, naturally. While the "Mortal Empires" DLC is free to download and install, and it also supports two player online co-op, you have to own both games in order to play it. That caveat applies to both players, too. So, if you've got a friend that only picked up Total War: WARHAMMER 2 after you raved about it and the first one, then they cannot join you in a Mortal Empires campaign even if you host it because they only own one of the games. So, yes, the DLC is "free" if you've forked over $120 to buy both games.
Overall, I am liking what CA and Sega are putting down this time around. The four races feel so different from one another - from the Skaven's "get in, get what you need, and get out" settlements to the political intrigue of the High Elves - and having a set goal/objective that you're racing towards in competition with the other factions gives you a bit more purpose in the campaign this time around. There are a couple things with the co-op that I wish were better, such as being able to get into the details of your friend's lords/cities more to help out when needed, but it's still a step up from the previous entry. Mike and I cover a lot of ground in the stream recap and talk about what's new/different, even while we don't cover a lot of ground in the game itself, which isn't too unusual in this title, to be honest.
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