We Need to Go Deeper is all about exploration. Dangerous, deadly exploration. As you putter around the sea, co-op players work roles in the ship to make repairs, attack foes that invade your submersible, load torpedoes, reroute power to the shields, and just generally try not to drown. You'll also don breathing helmets and head out to the ocean floor on foot, provided you don't get eaten by, you know, death stuff. It seems like everything's trying to kill you down here, but when the call of adventure strikes, who are we to turn it down?
]]>We Need to Go Deeper splits gameplay into two pieces. The first is a bit like the starship bridge simulations that have been making the rounds lately (Artemis), only instead of fixed roles, every player's job is simply to keep the others alive. Make repairs on the fly, attack foes that invade your submersible, load torpedoes, reroute power to the shields, and just generally try not to drown. All of this takes place in a 2D sidescrolling world and in real-time, so we're guessing faster repairing would be better than slower.
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