Co-Optimus Feed for Co-Op videogame news for .We Were Here Together A custom RSS feed on co-op gaming for: Co-Op videogame news for .We Were Here Together http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com New Dev Diary Focuses on Co-Op of We Were Here TogetherJason Love

As I mentioned during our stream recap/impressions of the title, I've always been a fan of the We Were Here series. The puzzles are fun and definitely have co-op in mind when it comes to solving them, which is entirely the point. By presenting players with different perspectives of the same world it engenders this natural sort of desire to share that experience with others. Successfully communicating that perspective with your buddy and then working together to solve something is icing on the cake, and not to be lightly dismissed (there's an entire game that, in part, revolves around our inability to successfully communicate with one another).

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We Were Here Together Stream Recap and ImpressionsJason Love

A couple of quick caveats to the video. First, much of the joy and fun in the game is figuring out the solution to the puzzles with a friend, so while we don't go too deep into it, you will see/hear us work out the first handful of these puzzles you'll have to solve. Spoiler warning, I suppose. Second, we run into a weird issue where it kicked me (the host) out of our co-op session after changing a key binding setting, and then Locke's game crashes altogether. So, from 6:30 to about 11:10 we're working things out and getting reconnected. An update was released that included a few bug issues and fixes, so it's possible the problems we encountered have been addressed.

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]]> https://www.co-optimus.com/article/16277/we-were-here-together-stream-recap-and-impressions.html https://www.co-optimus.com/article/16277/we-were-here-together-stream-recap-and-impressions.html We Were Here Together Is Bringing More Cooperative Puzzling In OctoberEnoch Starnes

Aside from an October 10th release date, we don't know a great deal about the third entry into the We Were Here series.  Assuming developer Total Mayhem Games doesn't deviate too much from the formula, though, we can pretty safely assume it'll involve lots of clever puzzles, a mild, pervasive sense of isolation, and lots of "Hey, can you hear me.  No.  No, turn off your mic.  No.  Listen, the owl is facing left.  Did you hear me?  I said turn off-"

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