Another patch will be available tomorrow for RTS/RPG hybrid Dawn of War II. The update will take the game up to version 1.3, and features your standard bug fixes plus a bit of new content as well. Only a couple co-op specific fixes are noted.
Co-op
• Added a countdown timer to campaign mission start.
• Fixed an issue where the other player in a coop games hotkeys were always set to 5.
I just wish they'd go ahead and patch it to version $19.95. Curse Nick and Mike for lighting the PC game fire in me once again. Between their praise for this game, and the Steam Weekend Sale onslaught, my current game backlog will likely take me through retirement.
Patch 1.3 Release Notes
The wait is almost over. Patch 1.3 arrives Tuesday, May 12th at 11 am, Pacific Standard Time!
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Patch 1.3.1
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New Content
• Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
• We have added a benchmarking performance test; you can find it in the Graphics options tab.
• There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!
New Options:
• We have also added a “Advanced Sub-selection” game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.
Stability
• Fixed a common multithreading crash.
• Fixed some out-of-memory crashes on Vista 32.
• Fixed a crash that could occur if Avitus was reinforcing when a game ended.
UI Change
Replay Improvements
• Capture progress bars are now visible.
• Commander wargear and squad upgrades are now visible on unit selection panel.
• Build queues are now displayed.
• Replay control buttons now have audio.
• Decorators now show up in replays.
Army Painter
• Maximum number of custom chapters is now 350.
Gameplay Bug Fixes
• Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
• Tankbusta targeting priorities have been improved, now prefer to target vehicles.
• Fixed a bug where demolition charges could pass through terrain and not detonate.
• Fixed a bug where the Techmarine could continue to repair after being knocked down.
• Squads now unload from a vehicle when it is destroyed.
• Full resource refunds are now granted when a building that hasn’t started construction is cancelled.
• Adjusted refund costs on the Webway gate.
• Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret.
• Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
• Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
• Adjusted Scything Talon knockback and suppression.
• Fixed a pathing problem on (6p) Typhon Arena.
• Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.
Text Bugs
• Fixed tooltip on Catalyst ability.
• Fixed tooltip on Warlock Champion’s robe.
• Fixed an incorrect tooltip on the “Luv da Dakka” ability.
Custom Games
• Players can now select chapter colors for AI players.
Matchmaking
• Fixed a situation where a party could get broken up when host migration occurred.
Post-game stats
Achievements
Audio Improvements
• Medium sound quality preset now chooses 44100Hz instead of 22050Hz.
In-Game HUD and UI
• Added a Retreat All hotkey. (ALT-X)
• Added a Retreat Hero hotkey. (SHIFT-X)
• Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
• The camera no longer strafes when starting a move facing or band-box selection.
• Squads that have sergeants now display the count correctly on the reinforcement UI.
• Unconscious heroes no longer get selected when bandbox selecting multiple units.
• Targeted abilities are now usable on multi-select portraits and on squad tabs.
• Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
• Player list bars no longer fade in and out while using voice chat.
• Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times.
• Selection circles no longer disappear on a selected unit that is performing a sync kill.
• Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
• Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
• Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
• Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
• Reinforcement UI no longer displays when a hero is selected.
• Fixed an issue where a blank square would appear when a squad was reinforcing.
• Opposing players no longer see random players’ race selection in the Player List panel.
• Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible.
• Fixed an issue where a black border would sometimes appear on a garrisonable building.
• Pressing space bar in a chat no longer results in two spaces entered.
Game Options
AI Player improvements
• AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
• AI players now purchase an appropriate amount of generators.
• AI players will engage the enemy and attack more aggressively than before.
• AI players are stronger at preserving units, and retreat at appropriate times both in melee and ranged combat.
• AI players are now much better at using unit abilities.
• AI players will upgrade existing units with a variety of upgrades more intelligently.
• AI players prioritize capture points in a more intelligent fashion.
• AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
• AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
• AI players now can flank suppression weapons out of combat.
• AI players now purchase dead heroes at more appropriate costs.
• AI players no longer buy and cancel generators when enemies are around.
Campaign
• Fixed an issue where the starmap button didn’t highlight the first time a player had to travel between planets.
• The character level up screen now accounts for rewards granted by the mission.
• Fixed a fatal SCAR error on Angel Gate.
• Fixed a fatal SCAR error on the first Lictor encounter.
Co-op
• Fixed an issue where the other player in a coop games hotkeys were always set to 5.
Localization
Source: Community.dawnofwar2.com