The team from Arrowhead Games have just released a huge patch for Magicka on Steam, its the first to come for the game in 3 days due to Steam not updating games on the weekend. Because of that the patch is extra large in fixes and enhancements with numerous improvements for co-op play and hopefully less crashes.
There are also several play balance changes including increased difficulty on some bosses - now if they could only make that damn snake boss easier to hit. There's also still a list of known issues including some network issues, server sorting enhancements, and rips in the time space continuum when you cross the streams.
Issues
- Fixed Move orders such as the one in Chapter 12 (For real this time).
- Fixed trigger ID sync over network (Should fix Chapter 7 crash).
- Fixed uninitialized AI crashing.
- Fixed crashes due to messages arriving early in high latency games.
- Fixed Vlad incorrect clothes in Chapter 3.
- Fixed server list bug, which caused users to connect to wrong game.
- Fixed joining a password protected game through steam overlay.
- Fixed falling damage not working properly.
- Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers)
- Improved disconnect notice.
- Improved damages over network.
- Improved cut scene skip in early Chapter 1.
- Improved chat position.
- Improved challenge level selection indicator.
Features/Balance
- Added Checkpoint to the party in Chapter 1
- Added missing boss titles in Chapter 1 and 12.
- Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult.
- Balanced Chapter 9 boss; is now more difficult.
- Balanced Chapter 12 boss; is now more difficult.
Known Issues
- Beam spells merging sometimes crashes game with stack overflow (for real)
- Self-shields sometimes get out of sync
- Players are still able to have too many summons (Changed because of community feedback)
- Server list sorting not implemented
- Network congestion on high ping (>400ms) connections still problematic.
- Game stutters slightly on some systems despite good performance (cause known, fix pending)
- Steam attempts to install XNA framework every time game is launched or rare occasion
- Game sometimes hogs uplink bandwidth - (Being researched)
- "Too fancy for fireballs" achievement is sometimes not awarded
- Quitting the game while the credits are rolling will not award a game complete.
- Mouse outside screen in full screen with multiple monitors will minimize the game.
Update: Another patch has just been submitted and should be up shortly. There's a ton more bug fixes again.
Changelog for Patch #5 (1.3.3.4)- January 31st
Fixed issues/bugs
- Fixed save games disappearing when disconnecting from online game. (For real this time)
- Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
- Fixed crash caused by conjuring large quantities of elements.
- Fixed crash due to beams merging.
- Fixed crash where Chapter 11 boss collided with shield.
- Fixed crash where Clients and servers would send old messages when reconnecting.
- Fixed high-end machine jitter.
- Improved network batching. (should result in serious network performance increase).
- Improved startup routine to prevent threading problems.
- Improved authentification on connect. (should result in fewer auth-failed)
- Fixed a missing file that resulted in french text not appearing correctly.
- Fixed immovable objects jittering.
- Fixed issue where characters would get stuck during cutscenes.
- Fixed issue where scripted player movement would remain after a cutscene.
- Fixed missing boss titles.
- Steam join through overlay fixed.
- Fixed Chapter 1 collision. (behind door)
- Fixed Chapter 3 collision. (you can now fall down the well)
- Fixed Chapter 7 cutscene lockups and other issues.
- Fixed Chapter 8 cutscene lockup.
- Fixed Chapter 8 navigation fixed.
- Fixed Chapter 9 cutscene lockups.
- Fixed Chapter 11 teleport issue.
- Fixed Chapter 12 cutscene lockup.
- Conflagration is now properly synced over network.
New features/balancing
- Chapter 3 now has proper pirates by the picnic.
- Chapter 8 now has manual exit at the end of level.
- Fire Damage increased from 40 to 60.
- Spawned summons now capped at 16 per player.
- Goblin Pirate damage reduced from 155 to 72.
- Added server list filter option for “Password”.
- Removed obsolete port option of game hosting (always hosted on 27016 anyways).
- Sever list sorting added (klick on the header).
Known Issues
- Self-shields sometimes get out of sync
- Network uplink bandwidth, while improved, can be demanding
- Steam attempts to install XNA framework every time game is launched or rare occasion
- "Too fancy for fireballs" achievement is sometimes not awarded
- Quitting the game while the credits are rolling will not award a game complete.
- Mouse outside screen in full screen with multiple monitors will minimize the game.
Source: Store.steampowered.com