Box art; check.
Release date; check.
Annoying pre-order bonus program; check.
Glorious co-op acronym that all developers should staple to their wall; double-check!
It's official - Ratchet & Clank: All 4 One is unleashing the four-player co-op campaign on October 18th, 2011. Unfortunately, with this information comes the news that All 4 One has been thrown onto the hayride of games that have exclusive pre-order bonuses which vary from retailer to retailer. Frustrating, to say the least.
Thank goodness for developers who can offset their publishers' annoying retail contracts with some good, old-fashioned co-op, right? Insomniac spilled their pumpkin guts to the PlayStation Blog and revealed their secret to making a successful cooperative campaign...
“It took a long, painful prototyping process to find things that worked, so we came up with a catchy acronym: CAKE.”
Co-op
Active for all players
Kinetic
Easy to understand“We found that if we can design something that satisfies CAKE, it has a really good chance of being fun before we put any work into it. CAKE is key.”
-- Insomniac gameplay programmer Mike McManus
Sounds simple enough! Being platformers by nature and origins, the Ratchet & Clank series has never been one to disappoint on the co-op front. It's always good when a developer makes perfect sense in interviews, and when that translates into their games.
There's the box art, created in-house by studio artist Dave Guertin.
Finally, we have a small group of beautiful new screenshots for you. Check them out, and remember that this October you can see the game in motion, and in 3D.
Source: Blog.us.playstation.com