Squad 51 vs. the Flying Saucers

  • Couch Co-Op: 2 Players
  • + Co-Op Campaign

Eurogamer Expo Part 2 - More Co-Op Roundup - Page 3

 

 

Zelda tried to sneak onto the Starhawk demo stand

Starhawk

Having missed out on Starhawk’s spiritual predecessor, Warhawk, I was keen to get some time with the new game to see what the fuss was about.  I was given the opportunity in a horde style defense mode; I had to protect a set of buildings from a series of enemies.  As part of my arsenal I was able to collect tokens and spend them on building new weapons and vehicles, including massive mechs and planes.

When on the ground the game felt like the non co-op Red Faction: Guerrilla, the constant crumbling of buildings and ability to upgrade new weapons.  However, once you step into a vehicle the game comes into its own; depending on what you choose you can play a mech based shooter, or arcade flyer.  I was able to get some decent time playing with the mech suit and it is great fun.  This game mode essentially played like being in a 3 dimensional tower defense game and my lead spewing mech was the ultimate tower.

With so many options of weapons and vehicles to choose from, co-op players are going to have to communicate well if they are to succeed.  If everyone builds a plane and flies off the edge of the map, it will leave the defense open to attack. 

There is great potential in Starhawk’s wave attack mode.
 





 

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