Thursday Stream Recap: Nuclear Throne Episodes 11 and 12
We're losing our minds.
We're losing our minds.
After our little run-in with a certain "sentient throne", Taylor and I knew that our goal was finally within reach. No, we hadn't mastered the early stages to maximize our health and weaponry for the late-game slog. No, we hadn't escaped the occasional death-by-grenade. But despite our shortcomings, we proved that when we were given the tools to reach the final stage, our ragtag duo was capable of actually... well, using them.
After taking a week off from Nuclear Throne, Taylor and I had a chance to regroup, recalculate, and remember all those times we died in the first six episodes. Admittedly, most of my time off involved finding a position to lie prone in that didn't make me nauseous, but it seems to have helped all the same.
We're just so close.
God, I love the smell of sweet, smoky progress.
What exactly makes one "King of the Wasteland"? Is it their ability to wield a golden grenade launcher or rusty shovel? Is it their piles of money or crystalline skin? No, I'd argue that one becomes Post-nuclear Royalty through one trait and one trait only - resilience.
Night after night, life after life, bullet after bullet, Taylor and I are pushing deeper and deeper into mysterious future of Nuclear Throne. We may not be especially good at it, and the game may do little to persuade us otherwise, but like wild, super rad horses with guns and lots of money and stuff, we saunter on.
The concept of the roguelike has, shall we say, saturated the market for the last couple of years now. Starting around 2011, developers big and small clamored to incorporate the major pillars of the genre into their games, varying in both extent and effect. For many, that clamoring amounted to some form of procedural generation, but a f...
Well, Taylor and I made a tough decision this past weekend. If you caught any of the previous Nuclear Throne stream, you would've noticed one small detail: that game straight-up wrecked us. Like, "the first 10 tear-filled hours of Spelunky" wrecked us. Once we had properly reassembled our egos, though, our mission became clear.
I'm going to ask you a question, and I'd like an honest answer. Let's say you've been asleep for quite some time, and when you wake up, it's on a morning far into the future. The land around you is blighted with irradiation. Someone across the flames of your pre-dawn campfire mentions a "Nuclear Throne". Do you try and claim it for yourself?
Indie developer Vlambeer recently announced that their work in progress, Nuclear Throne, has been given a 2-player local co-op mode that looks like a blast to play with a friend, literally. Further development might also bump this up to 4-player in the future.