Publisher: Atomic Games
Developer: Atomic Games
MSRP: $15
by: Nick "bapenguin" Puleo
Online shooters seems to be a dime a dozen lately, and unless the shooter can do something completely unique - like say Monday Night Combat - its probably going to get lost in the pack. There’s no doubt that Call of Duty conquers the online “military shooter” space, despite its arcade flair, but that hasn’t stopped numerous other developers from trying to tackle it from a cheaper, and downloadable, standpoint. Enter Breach from Atomic Games, a team based shooter that’ll set you back $15.
Every game needs its “thing” that sets it apart from the competition, in breach that’s destruction of cover and walls. Sadly, the Battlfield Bad Company series have beaten Breach to the punch making it a somewhat generic affair.
The game offers five maps across a handful of game modes. You’ve got your standard team deathmatch mode, Infiltration mode which is a bit like Battlfield multiplayer. There’s also a mode called Convoy, in this mode you’ll need to escort a vehicle or group of vehicles along a path while the other team tries to stop you. Retrieval is your capture the flag variant, though there’s multiple canisters to capture here. Finally Sole Survivor is your one life team deathmatch variant.
The other problem I had with Breach is that it just doesn’t look very good. I tried both the Xbox 360 and PC version of the game and neither stood out at me at any moment. The maps themselves felt uninspired, and despite huge distances between players and plenty of “stuff” to shoot through - I just never seemed to find a map I really enjoyed playing on.
As with any of these style of games, its a requirement to have experience and unlocks earned just from playing, and Breach follows this mantra as well. If you can stick with the game long enough and actually find enough folks playing, you may be rewarded with some cool customization for your weapons or perks for your character. Sadly, Breach couldn’t keep me around long enough to see it.
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