Indie-Ana Co-Op and The Dev Chat - Cadenza, Retrovirus, and Kickstarter
We're a bit late with this feature, but that doesn't make it any less pertinent. Last week we spoke with Dylan Barker, designer and semi-community manager for Cadenza Interactive, about what's going on with their latest game and their Kickstarter campaign (which is now closed). Dylan offers some interesting insight into their design process this time around and what Kickstarter means to them, and what happens if it fails (which it sadly did). So give it a listen!