Showing articles about dev stories

by Jason Love 0
Editorial
  • pc
  • couch
Raymond Teo from Secret Base shares his thoughts on crafting co-op

Indie-Ana Co-Op and the Dev Stories - A Modern Arcade Experience

This month in Indie-Ana Co-Op, we hear from Devil's Dare developer Secret Base about how to balance a game for multiple players. Devil's Dare is a four player beat 'em up that takes may of its cues from the arcade games of yore. Raymond Teo, lead developer at Secret Base, takes us through his process of adjusting a game f...

by Jason Love 0
Editorial
  • pc
  • couch
Developer Mount Olympus wants to make co-op games that bring us together

Indie-Ana Co-Op and the Dev Stories - Fostering Gaming Relationships

Co-op gaming has definitely grown in the past few years but it's a two-edged sword. Just because a game includes co-op doesn't always mean it has co-op that was part of the design decisions from day one. This month in Indie-Ana Co-Op, lead designer/founder of Mount Olympus Games, Lyle Cox, shares his vision and design philosophy with u...

by Guest Author: 1
Editorial
  • pc
  • couch
Developer Terry Welsh shares how co-op changed his game, Retrobooster

Indie-Ana Co-Op and the Dev Stories - A New Perspective

This confession should come first: I seriously considered making Retrobooster only a single player experience when I started it. As a solo developer, more game modes sounded daunting. Fortunately, all the complaints from friends and my memories of co-op and melee games were too much to bear. In fact, the multiplayer modes in Retrobooster were origi...

by Guest Author: 3
Editorial
  • pc
  • couch
  • online
Wanderlust developer Yeti Trunk on showing some fan love

Indie-Ana Co-Op and the Dev Stories - Don't Forget the Fans

This month in Indie-Ana Co-Op, we hear from the Yeti Trunk, aka "Team Wanderlust." Since their initial outing into the world of game development a year and a half ago with Wanderlust: Rebirth, Yeti Trunk has released a couple of mobile game for the iPhone/iPad market. Now they're looking to return to the world of Wanderlust, and co-founder Matthew Griffin wants to share with all the other indie devs out there the one thing that's helped them out the most: listening to the fans.

by Jason Love 0
Editorial
  • pc
  • couch
Misfits Attic Examines the "Marriage" Between Designers and Gamers

Indie-Ana Co-Op and the Dev Stories - You Have to Learn to Work Together

This week in Indie-Ana Co-Op we host yet another great Dev Story, this time from Misfits Attic, developer behind the recently release A Virus Named TOM on PC. While the lack of online co-op was a little disheartening, the camaraderie built via couch co-op is one of the game's stronger selling points. Tim Keenan, lead developer/designer/Bostonian for the game, discusses this and how interacting with your players is like a marriage.

by Guest Author: 0
Editorial
  • pc
  • couch
  • online
Cadenza Interactive Discusses How Co-Op is More Than Just a Multiplayer Mode

Indie-Ana Co-Op and The Dev Stories - Convinced of Co-Op's Value

This week in Indie-Ana Co-Op, we continue with our Dev Stories series with an entry from Cadenza Interactive, the indie dev studio behind Sol Survivor and the upcoming Retrovirus. They share their story of what they learned about cooperative gameplay, how it helped inform areas outside of co-op in their latest game, and the opportunities indie developers have to help shape cooperative gaming.

by Guest Author: 2
Editorial
  • pc
  • couch
Final Form Games Shares Their Story of How Co-Op Came to Be in Jamestown

Indie-Ana Co-Op and The Dev Stories - You're All In This Together

When the Indie-Ana Co-Op feature first began, I always intended to one day extend this space to the indie development community to share their trials and tribulations in game making. Today marks the first of what I hope to be many such pieces as Final Form Games, developers of our PC Co-Op GOTY winner Jamestown, share their story of making a four player 'shmup, and the challenges they faced along the way. This is a must read!

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