Showing articles about features

by Jason Love 0
Editorial
  • pc
  • online
Game developers may lose their studio, but they don't lose their spirit

Indie-Ana Co-Op and the Deep Rock Galactic Interview

After Microsoft Studios closed Lionhead and Press Play earlier this year, a few of the guys at Press Play decided to turn it into an opportunity to start their own company. Thus, Ghost Ship Games was born. The company has an intriguing motto ("Co-op First") and their first title, Deep Rock Galactic, has been pitched as...

by Jason Love 0
Editorial
  • playstation 3
  • xbox 360
  • pc
  • playstation 4
  • xbox one
  • online
A community view of the events of the past several months

The Story of PAYDAY 2 and Microtransactions - Part 2

Last time we looked at some of the moments over the past two years with PAYDAY 2 that lead its developer, Overkill, to decide on implementing microtransactions, from their own point of view. This time, we turn a bit more to the community perspective and dive a little deeper into those same events, starting with where we left off: the Hype Train eve...

by Danny Cowan 0
Video
  • couch
Watch out, Randos.

Co-Op Video Walkthrough: Rival Turf!

Beat-'em-ups ruled arcades in the early '90s, and unfortunately, the 16-bit Super NES was incapable of bringing the arcade experience home at launch. Capcom's Final Fight hit the SNES in 1991 with a large chunk of its arcade content removed, and worst of all, it lost its two-player co-op mode - a key feature that drove the genre's rising popularity.

by Christopher Metz 0
News
Things in-game may become more difficult without a buddy handy.

The Elder Scrolls Online Devs Show Us Why Cooperation Will Be Encouraged

There's little doubt that Elder Scrolls Online is one of the main games we will be looking forward to play this year, if only to see the beautiful, co-op potential it could bring to the console market. Luckily for us, we  stumbled upon this developer diary video that show's us a glimpse of what we can expect to see this summer.

by Christopher Metz 2
News
  • xbox 360
  • Xbox Live Arcade
  • couch
  • online

The Behemoth Gives A Quick Rundown of BattleBlock Theater Features, Character Animation Video Included

BattleBlock Theater has been showcased in many different forms over the last couple of years, like at Comic-Con, PAX East, and E3, making its overall development stages somewhat difficult to keep up with without following The Behemoth’s official Developer's Blog or Twitter account. What they’ve been working on including in their title is quite impressive and we want as many people talking about the game as possible. Thankfully, Behemoth has given us a quick rundown of all the features BattleBlock Theater will be offering come release time, and we can’t be more excited for it.

by Nick Puleo 15
News
  • iphone
  • android

Co-Optimus Mobile is a Go!

Today we're proud to announce the mobile version of the Co-Optimus website has officially launched.  With it comes a portable version of Co-Optimus, accessible by numerous devices like Android Phones, iPhones and BlackBerry smartphones.  The mobile site is built on HTML5 standards and utilizes a resource light view into the world of co-op gaming.  

by Nick Puleo 23
News

Co-Optimus is 3 Years Old Today, Co-Optimus Mobile and More Coming Soon

It's hard to believe this site I conceived over 3 years ago has grown into such a vibrant community and a resource used by millions of people.  Today Co-Optimus turns three and I'm extremely proud of everything we've accomplished during that time.  Co-Op gaming is incredibly popular with bigger and better co-op releases announced every year; developers, publishers, and gamers have all joined in on the Co-Op Revolution.

by Nick Puleo 4
News

The RSS Feed and All those Co-Op Games

If you read our site via RSS you may have noticed a sudden influx of co-op game additions to our database.  I know that's not something everyone wants to see - and I'm sorry about that - but we had a backlog of quite a few co-op games that needed to be added to the database and finally got a man on the job after slacking for months.  We get dozens of tips on co-op games a week and we are careful with researching and adding submissions to ensure it's a true co-op experience.

by Nick Puleo 41
Editorial

Welcome to Co-Optimus 3.0

Today we officially launch Co-Optimus 3.0, our third iteration of your Prime Source for co-op gaming. We've got a new look, new features, and plenty of new things to do! Want a tour of some of the things to do as well as a chance to win some prizes? Well then, read on!

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