Cat Quest III Developer Interview
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Cat Quest III Developer Interview

Learn about the cat-themed RPG's new ship sailing, co-op mechanics, and more!

Cat Quest III is the latest game in the Cat Quest series, an indie franchise known for its humor, creativity, and approachability. The new game even lets players sail around the feline fantasy world. We spoke to Desmond Wong, co-founder of The Gentlebros, about the origins of the series, the new ship mechanics, and how co-op has changed in the third Cat Quest.

Co-Optimus: Thanks for taking the time to visit our hidden compound for this purrfectly in-person interview. First, could you tell us a little about your experience in game development and some of your favorite non-RPG games?

Desmond: I’ve been in the games industry for more than 15 years. Originally from Koei Tecmo, I was fortunate to have the chance to work on games like Dynasty Warriors and Fatal Frame. When I started The Gentlebros, we worked on titles ranging all the way from PC/Console titles to mobile ones, so in a sense the team has had experience working on almost everything!

Personally, some of my favorite non-RPG games are action games like Devil May Cry and God of War (although GOW has been getting more and more RPG-ish in recent years). The Metal Gear games were also incredibly influential on my life, and [they] inspired me to make games.

Presently, I’ve really been enjoying Kunitsu-Gami (what a great game and blend of genres!), and the regular weekly Helldivin’ session with my friends!

Desmond Wong The Gentlebros photo

Desmond Wong of The Gentlebros

Co-Optimus: What are some of your favorite classic and modern RPGs?

Desmond: I grew up playing the classic Final Fantasy games (FF1-12). FF8 was my first ever RPG, and although the game has its issues, it will always have a special place in my heart. The older Elder Scrolls games (Oblivion and Morrowind) are also high up on my list, and I will never forget the many nights where I chose to forgo sleep for just one more quest.

I feel modern RPGs lack the heart that older ones had, but there are still many gems to be had for sure. I consider the From Software Souls games as RPGs, and those are probably the best ones we’ve had this generation. Other notable mentions that I’ve enjoyed in recent years are Witcher 3, Cyberpunk 2077 and Mass Effect!

Co-Optimus: Can you tell us about The Gentlebros and your role at the studio?

Desmond: The Gentlebros is a development studio based in Singapore. We’re 8 people strong from a diverse background of experience and skill set. My role in the studio is directing the art and game design. I also handle the business relations and management of the company!

Cat Quest III

Co-Optimus: The Gentlebros has made three Cat Quest games so far. How did the idea for the series come about?

Desmond: The very first prototype was not even an RPG; Cat Quest started as a dancing game where the idea was that one player would copy the dance moves of the other (a Copycat in a sense). Suffice it to say, it wasn’t very fun, and we pivoted a few times trying out other genres. It wasn’t until the team had the idea of basing a game entirely on an ‘overworld’ setting (like the older Final Fantasy games), that the Cat Quest we know today started to take form. Coupled with the fact that there wasn’t any “Cat RPGs” yet back then, we knew we could create something special.

Co-Optimus: Are the stories and worlds of the Cat Quest games connected in any way?

Desmond: Yes, every Cat Quest game is part of the same universe and world. Because of this there are recurring characters that appear in every Cat Quest game. The central villain of the Cat Quest series is also an omnipresent force that is manipulating events in each game as well.

That being said, each Cat Quest game is a unique, standalone story that does not require any prior knowledge of previous titles.

Cat Quest III Steam

Co-Optimus: Looking at Cat Quest III, how long was the game in development, and were you able to reuse much of the code and tools from Cat Quest II?

Desmond: Development of Cat Quest III started in earnest about 2 years ago. Before that, the team was in pre-production for about a year. All in all, I would say Cat Quest III took about three years to develop.
Because we wanted to create an experience that felt fresh and new, rather than reusing code from Cat Quest II, we opted to reference that and rewrite the game instead. This allowed us to reevaluate every mechanic from the ground up to see how they could be streamlined and improved.

Co-Optimus: Can you tell us about the premise and story of Cat Quest III?

Desmond: Cat Quest III takes place in the Purribean, a part of the world far from Felingard (where the previous two games took place). The Purribean is a largely lawless land filled with pirates and catventurers seeking their fortune.

Legend also tells of how the North Star itself fell from the heavens, and anyone who could find it would have their deepest desires fulfilled. For decades, pirates have searched for this treasure but to no avail.
Our story begins when Captain Cappey finds a baby kitten with the power to seek out this legendary treasure, thus starting a quest of epic purrportions~!




 

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