by Jim McLaughlin 13
News
  • xbox 360
  • couch
  • online

Why Halo: Reach Firefight 2.0 will Dominate Our Lives

Halo: Reach's competitive multiplayer will undoubtedly be where the truckloads of character XP (called "Credits") are at. It will also be where the truckloads of whining, singing, griefing, elitist turds are at. So imagine our tears of joy when the MTV Multiplayer blog snagged a few new details outlining how Credits and customization is handled in Firefight 2.0 - and how they're both to our benefit.

by Nick Puleo 0
Podcast

Co-Opticast Episode 45 - E3 2010: Police Brutality, Video Games and You

It's an extra long podcast this week as Mike and Nick are joined by the illustrious Jason "OrigamiPanther" Love. E3 is dissected, from the major press conferences down to independent titles we checked out. An old bet is settled, much hate is dished out on motion controls and much love is expressed over thoughts of co-op to come. All this and more await in this week's episode!

by Katrina Pawlowski 16
News
  • xbox 360

Halo Reach Firefight 2.0 Preview, Gender, Drop-in/Drop-out Capabilities Revealed

Halo Reach is slowly teasing us since its announcement last year. It started off slowly working up to the big release, now revealing character sexes, game upgrades from the rest of the series, and a 7 minute titillating video showing off some Firefight 2.0 moves. Kotaku.com had a bit of a hands-on session explaining a lot of the co-op changes, as well as the gender roles of the new Reach universe.

by Katrina Pawlowski 1
Review

Metal Gear Solid: Peace Walker Co-Op Review

Since moving to the PSP, Metal Gear has experienced a bit of an overhaul. With Metal Gear Solid: Peace Walker, the most notable change is the inclusion of up to four player co-op. Can Big Boss and his team of mercenaries co-op to save the world, or are we left a permanent state of Cold War tension?

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