Splinter Cell Conviction's Co-Op Design: Core Principles To Encourage Co-Op Behavior
When looking at game design, a few things are necessary in order for co-op to work properly. Most of these things gamers don’t think about on a day to day basis - and it’s not covered in our Co-Op Terminology guide. It’s the core principles for getting players to work together, which Ubisoft designer Patrick Redding disclosed at GDC. He talks about moments where he is very satisfied with during the co-op test phase, and things that every developer (should) think about during co-op development.