New Killing Floor 2 Dev Diary Reminds Us What's Important In Life: Gun Models and Speed Metal
We've already established a couple solid facts about Killing Floor 2's development team at Tripwire Interactive. First off, they love guns. As in, everything about them. The way they look, the way they feel, the way they sound, and the way they mutilate endless hordes of that-which-should-be-dead. Second, those folks love a good blast beat. I'm fairly certain that if someone emailed them a clip of Winston Churchill's "We shall fight them on the beaches" speech played over a Helloween instrumental, the company would fold the next day on the grounds that "entertainment is done".